[skill]Leader's Zeal[/skill]
For full hero/hench teams, I like to give my monks Leader's Zeal. At Motivation: 6, it gives a net 5 energy every 12 seconds, and the heroes use it like clockwork. I prefer this to the inspiration line because they can use it without targeting and drawing the attention of a foe. Since heroes/henches tend to clump a lot, this skill returns the max energy most of the time. If my team has human players on it, however, I set the heroes to Mo/Me and use Leech Signet and maybe Inspired Hex. Human players tend to spread out more, which makes Leader's Zeal less effective. As an added bonus, heroes are positively ruthless interrupters, which makes Leech Signet excellent both for combat support and energy management.
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