Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old May 05, 2007, 12:54 PM // 12:54   #41
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Lurid
On hero Monks they tend to work well with Healer's Boon in my experience, from what i've been seeing from mine they don't use Protection Prayers well. They like to spam RoF on targets to heal them via a DF bonus, as oppose to the actual effect of the spell. Thus running out of energy much more quickly, even with active energy management. However this could just be my moronic heroes, I don't know.
Bullshit... Heros are complete retards with Healers Boon. They use Heal Other to counter 40 damage normally... now instead they just use a 5e spell to heal for 100 more than you actually needed.

I tend to run Ether Signet at 9 Inspiration on my heros. They do occasionally miss it though, but thats usually Olias' fault for putting BR on them.
The other 1 i've done on my healer is bring Divine Spirit too. Gives him nice spammable heals for a short time and doubles as a booster for Deny Hexes.
Evilsod is offline   Reply With Quote
Old May 05, 2007, 03:10 PM // 15:10   #42
Jungle Guide
 
Lurid's Avatar
 
Join Date: Mar 2006
Profession: Mo/
Default

Don't give them 10e heals to spam, and they won't spam them.

I haven't had any issues with them using spells to heal considerably more than needed, seems to me as though mine heal when appropriate.
Lurid is offline   Reply With Quote
Old May 09, 2007, 05:54 PM // 17:54   #43
Ascalonian Squire
 
Join Date: Sep 2006
Guild: Coven of the Gathering Storm
Default

[skill]Leader's Zeal[/skill]

For full hero/hench teams, I like to give my monks Leader's Zeal. At Motivation: 6, it gives a net 5 energy every 12 seconds, and the heroes use it like clockwork. I prefer this to the inspiration line because they can use it without targeting and drawing the attention of a foe. Since heroes/henches tend to clump a lot, this skill returns the max energy most of the time. If my team has human players on it, however, I set the heroes to Mo/Me and use Leech Signet and maybe Inspired Hex. Human players tend to spread out more, which makes Leader's Zeal less effective. As an added bonus, heroes are positively ruthless interrupters, which makes Leech Signet excellent both for combat support and energy management.
nardhelain is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:01 AM // 02:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("